package battle.commands
{
	import battle.Soldier;
	
	import flash.geom.Point;

	public class StandCommand extends Command
	{
		private var _soldier:Soldier;
		public function StandCommand(soldier:Soldier,pos:Point)
		{
			_soldier = soldier;
			super();
		}
		
		override public function excute():void
		{
			
			isFinish = true;
		}
		
		override public function finishImp():void
		{
			excute();
		}
		
		
	}
}